
UNIVERSITY OF CENTRAL FLORIDA
Making digital accessibility approachable for educators.
ROLE
• UX Designer
TEAM
• 1 Designer, 2 Engineers
TOOLS
• Figma, Gemini
At the University of Central Florida, one of the nation’s largest universities with 70,000+ students and 1,900+ faculty, course content is created at massive scale. Ensuring that content is accessible presents a complex challenge. During my junior year, I joined UCF’s Center for Distributed Learning to help address this challenge.
UDOIT is an open-source Canvas LMS tool that helps instructors identify and remediate accessibility issues across their courses. As the sole UX designer on the project, I led an end-to-end redesign of the entire tool.
Problem
UDOIT could identify accessibility issues, but resolving them was fragmented and difficult to complete, leading to low adoption and incomplete fixes.
Objective
How might we unify fragmented remediation workflows into one consistent experience that helps instructors take action with confidence?
Outcome
• REFLECTIONS
What I learned.
I’m deeply grateful for this experience. In a short time, I grew significantly while working on a complex product with a talented team. Here are my key takeaways:
Systems Thinking
This project taught me to design beyond individual screens. UDOIT had many issue types, edge cases, and remediation paths, so I had to think in reusable patterns, not one-off solutions.
Accessibility
Because UDOIT is an open-source accessibility tool, the redesign needed to model the standards it promoted. I validated visual decisions against WCAG contrast guidelines and defined clear focus states across components to support assistive technology use.
Design Alongside Implementation
Working in a small department allowed me to design closely alongside engineering instead of handing off static screens and waiting for implementation. I spent hours in live working sessions with engineers, manually adjusting CSS together, testing contrast, and refining visual decisions in real time.
Iteration + Adaptability
This project reinforced the importance of exploring widely and changing direction quickly. I prototyped hundreds of screens before landing on a framework that balanced user feedback with technical constraints.

















